Production & Publishing Consultancy

A Shot of Production
& Publishing for the games industry.

I work across the full production chain: QA to indie publishing, certification to platform delivery. I help studios and publishers move faster, ship cleaner, and handle everything between a promising pitch and a finished game.

Studios, orgs and games I’ve worked with
34BigThings
Rebellion
Raw Fury
Untold Games
Scuola Nash
Indie Arena Booth
Bippinbits
Clifftop Games
Supersoft
Milestone
First Playable
Indie DevDay
Baby Robot Games
Dome Keeper logo · Bippinbits / Raw Fury
Moonstone Island logo
Redout 2 key art
Kathy Rain 2 key art
Sniper Elite 5 key art
Zombie Army 4: Dead War key art
Strange Brigade key art
Sniper Elite 4 key art
Redout key art
Super Inefficient Golf key art
Ride key art
MXGP3 key art
Valentino Rossi: The Game key art
Ereban key art
City 20 key art
01 My Experience

Studio side, publisher side, and everything in the middle.

QA at 34BigThings and Rebellion. Production back at 34BigThings. Publishing Production at Raw Fury. Most recently Producer at Untold Games on City 20. Now, Independent Producer, Co-founder of Scuola Nash and juror at Indie Arena Booth.

From AAA to single-developer indie teams. From QA to Production and Publishing. Every side of the table.

15+

Games shipped

9

Years in games

6

Platforms shipped on

3

Publishers worked with

02 Services

How I plug in.

Project by project, on retainer, or as a focused audit. The engagement format adapts. The output does not. Two distinct toolkits depending on which side of the deal you’re on.

Production & Project Operations

The right things at the right time. Schedules, documentation, and budgets, from pre-production all the way to gold master.

Platform & Release Management

Clean releases, every platform, every market. Certifications, stores, launch logistics, external QA, and localisation.

Strategic Publishing Support

Built my publishing chops at Raw Fury. I share the network, the experience, and an honest view on how to reach the players, without becoming your publisher.

Physical & Boxed Editions

Boxed editions are their own world. Distributors, replication, rating boards, all on different timelines. I’ve run that pipeline before, including Switch boxed and PS/Xbox discs.

03 Common questions

Questions, before we even meet.

The things people ask me on a first call, answered upfront. If yours isn’t here, send it through. I’d rather we both know what we’re agreeing to.

What's your rate?

Do you sign NDAs before a discovery call?

Who keeps the IP, the documentation, the processes after you leave?

What’s the smallest engagement you take?

Can you co-source vendors? Porting, external QA, audio, localisation?

We’re pre-funding or pre-publisher. Will you still talk?

04 Get in touch

Tell me what you’re working on.

Tell me about the game, the stage it’s in, and what’s getting in the way. If we fit, we’ll set up a 30-minute discovery call. If we don’t, I’ll send you to someone who does.

P.S. Replies usually go out within 1 to 3 working days.
If you don’t hear back in that window, don’t hesitate to ping me again.

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