A Shot of Production
& Publishing for the games industry.
I work across the full production chain: QA to indie publishing, certification to platform delivery. I help studios and publishers move faster, ship cleaner, and handle everything between a promising pitch and a finished game.
Studio side, publisher side, and everything in the middle.
QA at 34BigThings and Rebellion. Production back at 34BigThings. Publishing Production at Raw Fury. Most recently Producer at Untold Games on City 20. Now, Independent Producer, Co-founder of Scuola Nash and juror at Indie Arena Booth.
From AAA to single-developer indie teams. From QA to Production and Publishing. Every side of the table.
15+
Games shipped
9
Years in games
6
Platforms shipped on
3
Publishers worked with
02 Services
How I plug in.
Project by project, on retainer, or as a focused audit. The engagement format adapts. The output does not. Two distinct toolkits depending on which side of the deal you’re on.
Production & Project Operations
The right things at the right time. Schedules, documentation, and budgets, from pre-production all the way to gold master.
End-to-end project management
GDD review & docs management
Workflow audits & pipeline optimisation
Scope & risk assessment
Project financial planning
Ad hoc consultations & peer review
Platform & Release Management
Clean releases, every platform, every market. Certifications, stores, launch logistics, external QA, and localisation.
PC, Nintendo, PlayStation, Xbox developer platforms
Globally consistent release execution
Strategic Publishing Support
Built my publishing chops at Raw Fury. I share the network, the experience, and an honest view on how to reach the players, without becoming your publisher.
Realistic roadmap & publishing strategy
Network of co-dev studios, porting houses, vendors
Pitch deck shaping and review for funding & deals
Publisher demo prep and feedback
Deal milestone & schedule sanity check
Physical & Boxed Editions
Boxed editions are their own world. Distributors, replication, rating boards, all on different timelines. I’ve run that pipeline before, including Switch boxed and PS/Xbox discs.
Distributor relationships (US, EU, JP regions)
Replication & manufacturing coordination
Physical SKU planning
ESRB / PEGI / USK / CERO age rating submissions
Production timeline & disc/cart deadlines
External Production Oversight
A producer on your side of the table. Milestones, scope, and risk tracked across signed studios so surprises surface early, before Portfolio Review meetings.
Publisher-side line producing
Milestone & deliverable tracking
Scope & schedule risk monitoring
Vendor coordination: port, QA, audio, loc
Cert & launch oversight across platforms
Scouting & Dev Relationships Help
Freelance scouting on the ground when your team can’t be present. Direct dev conversations, plus feedback on trends and projects worth watching.
Event coverage when your scouts are double-booked
Booth walks, dev meetings & pitch sessions on your behalf
Trend reports across genres & regions
Studio feedback drawn from direct dev conversations
Heads-up on interesting projects before they make rounds
Festival & showcase coverage (Gamescom, IAB, GDC)
Design Consultancy
A design read on signed and prospective titles, run with the design partners I work with. Where the design holds, where it leaks players, and what to prototype before greenlighting more scope.
Onboarding & first-session effectiveness
Design risk identification & mitigation
Design prototyping & implementation review
Core loop & retention diagnostics
Playtest design, observation & analysis
Tutorial, UX flow & difficulty pacing
Mock Reviews for In-Development Games
A press-style critique of titles still in development. We play the build, write the review you’d wish you had at launch, and flag what reviewers will likely praise or pick apart.
Press-style written review on current build
Score range estimate with reasoning
Strengths reviewers will highlight
Weaknesses likely to land in critique
Comparable titles & positioning notes
Recommendations to lift the perceived score
03 Common questions
Questions, before we even meet.
The things people ask me on a first call, answered upfront. If yours isn’t here, send it through. I’d rather we both know what we’re agreeing to.
What's your rate?
It depends on the format. For audits and project-based work, the rate is €250/day. For retainers (minimum 3 months), the rate is €3,500/month, a better deal for both sides when the engagement is ongoing. All rates include VAT and any applicable taxes on my end.
These are my standard terms. If your situation is different, bring it up on the call. I'd rather find a format that works than lose a good project over a number.
Do you sign NDAs before a discovery call?
Yes, if the project calls for it. For most first conversations, a verbal commitment to confidentiality is sufficient. Discretion is standard practice.
Who keeps the IP, the documentation, the processes after you leave?
You do. Everything I produce (schedules, GDD reviews, pipelines, cert prep) stays with you. That's the point.
What’s the smallest engagement you take?
A two-hour paid consultation at €120 if you just need a sanity check on a specific decision. Below that, the discovery call itself is free: half an hour, no pitch.
Can you co-source vendors? Porting, external QA, audio, localisation?
Yes. Nine years in the industry built a network of trusted studios, porting houses, QA partners, audio teams, and loc vendors. I introduce, brief, and coordinate them as part of the engagement. No referral fees on either side.
We’re pre-funding or pre-publisher. Will you still talk?
Yes. The discovery call doesn’t care what stage you’re in. If pitch deck shaping or publisher demo prep is what you need, that’s its own service. If you genuinely can’t afford anything yet, I’ll point you at the right reading or the right people, no strings.
04 Get in touch
Tell me what you’re working on.
Tell me about the game, the stage it’s in, and what’s getting in the way. If we fit, we’ll set up a 30-minute discovery call. If we don’t, I’ll send you to someone who does.
P.S. Replies usually go out within 1 to 3 working days.
If you don’t hear back in that window, don’t hesitate to ping me again.