Production & Publishing Consultancy

Ad-Hoc Production
and Publishing support for the Game Industry

I work across the full production chain: QA to indie publishing, certification to platform delivery. I help studios and publishers ship cleaner, and I handle the unglamorous stretch between a signed pitch and a finished game. No hiring round, no ramp-up: we start solving problems tomorrow, not two months from now.

Studios and orgs I’ve worked with
34BigThings
Saber Interactive
Rebellion
Raw Fury
Goldpact Goblins
Secret Sauce
Untold Games
Scuola Nash
Indie Arena BoothIndie Arena Booth
Bippinbits
Clifftop Games
Supersoft
Milestone
First Playable
Indie DevDay
Baby Robot Games
Red Bull
My Experience

Studio side, publisher side, and everything in between.

QA at 34BigThings and Rebellion. Production back at 34BigThings. Publishing Production at Raw Fury. Most recently Producer at Untold Games on City 20. Now, Independent Producer, Co-founder of Scuola Nash and juror at Indie Arena Booth.

AAA down to one-person indie teams. QA, production, publishing. I have sat on every side of the table and it changes what you notice.

15+

Games shipped

10

Years in games

6

Platforms shipped on

3

Publishers worked with

Michele Di Nardo speaking on stage, seated in a red armchair, wearing a headset microphone and an event badge.
Canary Islands Games forum, June 2024
Dome Keeper logo · Bippinbits / Raw Fury
Moonstone Island logo
Redout 2 key art
Kathy Rain 2 key art
Sniper Elite 5 key art
Zombie Army 4: Dead War key art
Strange Brigade key art
Sniper Elite 4 key art
Redout key art
Super Inefficient Golf key art
Ride key art
MXGP3 key art
Valentino Rossi: The Game key art
Ereban key art
City 20 key art
Services

How I plug in.

Project by project, on retainer, or as a focused audit. The engagement format adapts. You get the same work either way. Two distinct toolkits depending on which side of the deal you’re on.

The Services I can help you with

Production & Project Operations

Deciding what gets built this month and what waits. Schedules, documentation, and budgets, from pre-production all the way to gold master.

Platform & Release Management

Clean releases on every platform you ship to. Certifications, stores, launch logistics, external QA, and localisation.

Strategic Publishing Support

Built my publishing chops at Raw Fury. I share the network and an honest read on how to reach the players. I do not become your publisher.

Physical & Boxed Editions

Boxed editions are their own world. Distributors, replication, rating boards, all on different timelines. I’ve run that pipeline before, including Switch boxed and PS/Xbox discs.

Common questions

Questions, before we even meet.

The things people ask me on a first call, answered upfront. If yours isn’t here, send it through. I’d rather we both know what we’re agreeing to.

What's your rate?

Do you sign NDAs before a discovery call?

Who keeps the IP, the documentation, the processes after you leave?

What’s the smallest engagement you take?

Can you co-source vendors? Porting, external QA, audio, localisation?

We’re pre-funding or pre-publisher. Will you still talk?

Testimonials

What it’s like to work with me.

Iain G., CEO of Goldpact Goblins

Iain G.

CEO, Goldpact Goblins

“When I hit some issues I wasn’t certain how to resolve, Spritz Consulting was the obvious choice to bring in.”
Véronique R., Product Manager at Raw Fury

Véronique R.

Product Manager, Raw Fury

“I was particularly impressed by Michele’s ability to create contact with developers, understand their vision very quickly [...] and deliver an analysis on the best developer / publisher match for their game. This always seems to come easily to him, and it’s far from a given in the video game industry.”
Daria V., Senior Community Marketing Manager at Raw Fury

Daria V.

Senior Community Marketing Manager, Raw Fury

“If you’re considering Michele for your project, look no further [...] with him on board the project is sure to deliver its best.”
Johan T., Head of Scouting at Raw Fury

Johan T.

Head of Scouting, Raw Fury

“You put a problem in front of Michele and he will find not only a way to solve it, but to do it with a great attitude. Can’t recommend him enough.”

Ilya Z.

QA Director, ex-Rebellion

“His dedication, positivity and most importantly can do attitude made him a key player within our teams! [...] This included leading all QA efforts on several successive projects on a completely new platform with its own unique pipeline and challenges.”
Michele B., Videogame Producer at Untold Games

Michele B.

Videogame Producer, Untold Games

“As a Producer, he demonstrated great listening skills, and the ability to break down game dev challenges into practical solutions. He is a thoughtful professional who brings order to production with a good balance of pragmatism and empathy.”
Get in touch

Tell me what you’re working on.

Tell me about the game, the stage it’s in, and what’s getting in the way. If we fit, we’ll set up a 30-minute discovery call. If we don’t, I’ll send you to someone who does.

Prefer to talk? Book a free 30-minute discovery call.

Book a 30-minute call

Replies usually go out within a couple of working days. For anything time-critical, book a call directly or say so in the message.

Submissions are stored so I can reply and follow up. No marketing, no sharing. Details are in the privacy policy.

Thanks, it’s in. I’ll get back to you within a couple of working days.

Want to skip the wait? Book a 30-minute call.