Ad-Hoc Production
and Publishingsupport for the Game Industry
I work across the full production chain: QA to indie publishing, certification to platform delivery. I help studios and publishers ship cleaner, and I handle the unglamorous stretch between a signed pitch and a finished game. No hiring round, no ramp-up: we start solving problems tomorrow, not two months from now.
Studio side, publisher side, and everything in between.
QA at 34BigThings and Rebellion. Production back at 34BigThings. Publishing Production at Raw Fury. Most recently Producer at Untold Games on City 20. Now, Independent Producer, Co-founder of Scuola Nash and juror at Indie Arena Booth.
AAA down to one-person indie teams. QA, production, publishing. I have sat on every side of the table and it changes what you notice.
15+
Games shipped
10
Years in games
6
Platforms shipped on
3
Publishers worked with
Canary Islands Games forum, June 2024
Services
How I plug in.
Project by project, on retainer, or as a focused audit. The engagement format adapts. You get the same work either way. Two distinct toolkits depending on which side of the deal you’re on.
The Services I can help you with
Production & Project Operations
Deciding what gets built this month and what waits. Schedules, documentation, and budgets, from pre-production all the way to gold master.
Boxed editions are their own world. Distributors, replication, rating boards, all on different timelines. I’ve run that pipeline before, including Switch boxed and PS/Xbox discs.
Distributor relationships (US, EU, JP regions)
Replication & manufacturing coordination
Physical SKU planning
ESRB / PEGI / USK / CERO age rating submissions
Production timeline & disc/cart deadlines
Fractional Publishing Production Support
A producer on your side of the table. Milestones, scope, risk and burn tracked across signed studios so surprises surface early, before Portfolio Review meetings.
Clean releases on every platform, run from the publisher’s side of the table. I know what a publisher needs from a launch: certification, stores, logistics, external QA and localisation kept on track across every studio you’ve signed.
Console certification (PS, Xbox, Switch) across your signed titles
Store setup & submissions on your publisher accounts
Launch logistics: patches, brands, storefronts
External QA, localisation & TRC/TCR compliance
Release dates aligned with marketing beats & platform holders
Freelance scouting on the ground when your team can’t be present. Direct dev conversations, plus feedback on trends and projects worth watching.
Event coverage when your scouts are double-booked
Booth walks, dev meetings & pitch sessions on your behalf
Trend reports across genres & regions
Studio feedback drawn from direct dev conversations
Heads-up on interesting projects before they make rounds
Festival & showcase coverage (Gamescom, IAB, GDC)
Design Consultancy & Mock Reviews
I trained as a game designer, so I speak your designers’ language. A design read on signed and prospective titles, plus a press-style mock review of the current build: where the design holds, where it leaks players, and what reviewers will pick apart.
Onboarding & first-session effectiveness
Core loop & retention diagnostics
Design risk identification & mitigation
Playtest design, observation & analysis
Press-style mock review on the current build
Score range estimate & how to lift it
Common questions
Questions, before we even meet.
The things people ask me on a first call, answered upfront. If yours isn’t here, send it through. I’d rather we both know what we’re agreeing to.
What's your rate?
It depends on the format. For audits and project-based work, the rate is €300/day. For retainers (minimum 3 months), the rate is €3,500/month, a better deal for both sides when the engagement is ongoing. All rates include VAT and any applicable taxes on my end.
These are my standard terms. If your situation is different, bring it up on the call. I'd rather find a format that works than lose a good project over a number.
Do you sign NDAs before a discovery call?
Yes, if the project calls for it. For most first conversations, a verbal commitment to confidentiality is sufficient. Discretion is standard practice.
Who keeps the IP, the documentation, the processes after you leave?
You do. Everything I produce (schedules, GDD reviews, pipelines, cert prep) stays with you. That's the point.
What’s the smallest engagement you take?
A two-hour paid consultation at €120 if you just need a sanity check on a specific decision. Below that, the discovery call itself is free: half an hour, no pitch.
Can you co-source vendors? Porting, external QA, audio, localisation?
Yes. Ten years in the industry built a network of trusted studios, porting houses, QA partners, audio teams, and loc vendors. I introduce, brief, and coordinate them as part of the engagement. No referral fees on either side.
We’re pre-funding or pre-publisher. Will you still talk?
Yes. The discovery call doesn’t care what stage you’re in. If pitch deck shaping or publisher demo prep is what you need, that’s its own service. If you genuinely can’t afford anything yet, I’ll point you at the right reading or the right people, no strings.
Testimonials
What it’s like to work with me.
Iain G.
CEO, Goldpact Goblins
“When I hit some issues I wasn’t certain how to resolve, Spritz Consulting was the obvious choice to bring in.”
Véronique R.
Product Manager, Raw Fury
“I was particularly impressed by Michele’s ability to create contact with developers, understand their vision very quickly [...] and deliver an analysis on the best developer / publisher match for their game. This always seems to come easily to him, and it’s far from a given in the video game industry.”
Daria V.
Senior Community Marketing Manager, Raw Fury
“If you’re considering Michele for your project, look no further [...] with him on board the project is sure to deliver its best.”
Johan T.
Head of Scouting, Raw Fury
“You put a problem in front of Michele and he will find not only a way to solve it, but to do it with a great attitude. Can’t recommend him enough.”
IZ
Ilya Z.
QA Director, ex-Rebellion
“His dedication, positivity and most importantly can do attitude made him a key player within our teams! [...] This included leading all QA efforts on several successive projects on a completely new platform with its own unique pipeline and challenges.”
Michele B.
Videogame Producer, Untold Games
“As a Producer, he demonstrated great listening skills, and the ability to break down game dev challenges into practical solutions. He is a thoughtful professional who brings order to production with a good balance of pragmatism and empathy.”
Get in touch
Tell me what you’re working on.
Tell me about the game, the stage it’s in, and what’s getting in the way. If we fit, we’ll set up a 30-minute discovery call. If we don’t, I’ll send you to someone who does.
Prefer to talk? Book a free 30-minute discovery call.